I've programmed a basic AI for the enemies: They walk straight at you. I plan to make patrolling enemies next time, ones that can go around some tree or walk in a specific way.
There's now an announcement Text object, it shows you what you or the enemies did. After more than 4 lines, it clears up and lets other announcements be added.
I also fixed a glitch where the enemies, and pretty much every object, used Jon's instance variables, meaning they had the same hp, maximum hp, name and attack power as Jon. How did I fix this? I don't fucking know.
"You might have fixed this, but you don't know how the fix even works. I still hate you." - Jacques
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