Before, presenting items was only used in specific layouts. It was like a button, or a drop down list, or any interactive item. The PresentItem object was removed... and now, it's a new menu option!
When pressing the U button, a grid displaying all your items is created, all the other objects become half transparent, and you can't go to other layouts, so that you don't do that accidentally when using an item. You use items by clicking on them.
Now I know what you're probably thinking.
"What's the fucking difference?" - Jacques Armani
Well, with the menu, you can use items at any time, anywhere, and not just at some specific times. Which means, it will give me more room with battling situations and the point and click part of the game. It will be easier to program one use only combat items, like potions and bombs or something, do stuff like keys, giving letters to old guys, just straight up giving things, and it will give me a lot more literal space in the layouts where the PresentItem object would be used.
Hey, now it can be called point and clichk, not a slooooooow scroll over there. Keep going. Keep going.
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