Monday, January 18, 2016

A JonTron Adventure is cancelled.

I cannot work on this game anymore. The new version of A JonTron Adventure is not going to come out.
..For some time. Just kidding, it's getting delayed.

I'm taking a big break from the game, possibly a few years. Just kidding, weeks.

"I would kill you if you made the terrible fooling people 3 times joke." - Jacques.

Never forget this. Making games is fucking fun. It can be challenging, it can be long, but it's never straight up boring. There's always things you can work on, there's always things you can carefully plan, there's always things to do. But something happened that can't let me work on anything, at all.

I can't bring myself to work on this game, no matter how much I recognize with my mind how important this game is for me. I try and try to make myself clear plans and goals, so much that I might as well just do the assignment mechanically and without any thinking into it. But any time I launch the game editor, or any time I open up the game's script, all my motivation is drained and sucked dry.

This death of motivation goes against everything I associate the game with. I associate the game with fun, both for me, developing it, and the few people that played it and gave their badass input. I associate the game with it being important, because the one thing that I'm worth a damn at is making other people have fun through something I made, and it's what I've been trying to do my whole life, practically. A JonTron Adventure is the first thing that came out to be a success, even in my eyes, and that's why it's important. But it's not fun anymore. It's just impossibly depressing.

I wish I was just being lazy. That'd be a pretty convenient excuse. The one time I was lazy was at the start of the game's development, back when I managed to actually give this devlog an update in the form of a screenshot and some text every single day. Skipping just 1 day of development was considered lazy for me, and it was truly because I just decided to jerk around that day. I mean that was pretty funny, even the titles of the previous days led up to it. But being lazy is just not it.

I worried too much about the game in this state, which led me to feel even more like shit. So that's why I'm taking an official break. A break when I will instead force myself to not give a shit about anything and just chill, the time night comes around especially(when I usually tried to do stuff with the game).
Basically, A JonTron doesn't exist for me anymore from this day onwards.

Have some screenshots of the stuff I did happen to make, though.
That's Be-Dansheva, the newest area. The building on the left is the Be-Dansheva library. Be-Dansheva has a lot of other (planneddddddd) layouts that will have a lot of people you can talk to.

Yeah, I wonder if there was a certain other person in the real world that did this kind of thing. He played video games with a corpse revivalist, maybe? Wait, that's the wrong word. But the other guy definitely made things move. In the past, that is.

I'll be back in action on a later date, stronger than I ever was. I mean, I hope I get the inspiration to.

And if you don't know what the fuck A JonTron Adventure is, I think it's a video game.

See you, Space Aceboys.




Wednesday, September 23, 2015

Welcome the game's artist!(and my stuff too I guess)



The game now has art made specifically for the game itself. Please welcome /u/ECHTECHT! He has so far provided "Go Back" and "Explore" buttons, and art for other Elf's World characters, with more to come!

As for my contribution, I'm currently working on a new feature of the game, and that is item crafting!

You can put several items in the crafting box. If you followed the recipe right(or just guessed the way an item is crafted by yourself correctly), the items will disappear, and a new item will be made. A lot of the possible item results will not have any recipe, and it will be up to you to find out how they are crafted through your own JonTron related wisdom. 

Monday, August 31, 2015

A JonTron Adventure- Public Alpha Downloads

Downloads for the latest version, "0.1 Beginnings without birds"-

Windows ; OS X ; Linux32 ; Linux64


Downloads for all versions:

"0.1 Beginnings without birds" Win32 ; OSX32 ; Linux32 ; Linux64



Warning- OS X version may not work. If it does work on your machine, please write back to me, as I have been unable to test the game on my own Mac and would like to know how.

A JonTron Adventure: Public Alpha!

A JonTron Adventure is finally going public!




The game is now available for download for everyone in order to celebrate the 5 year anniversary of JonTron!

You take control of Jon Jafari, and explore the lands that are based on the games he reviewed, such as Elf's World and Dinosity. While you do that, you have to find various items in order to make yourself stronger and be able to fight your way through battles so that you could get to the other parts of the world. In a way, this game is inspired by Candy Box 2, which you should also play if you enjoyed this game.

..And of course, it's inspired by JonTron! And by that, I don't mean just JonTronShow, or Jon Jafari. I also mean the community behind it. If it wasn't for fan creations like YTPs, Game Grumps remixes, fan art, discussion, and just straight up having fun, I wouldn't think "Hey, this person named Virtual_Ninjendo says he wants a JonTron game to happen, and I can make video games, and I also love whatever JonTron is right now. Man, what a huge coincidence!"

The gameplay of A JonTron Adventure is a mix between RPGs and point and click adventure games. Most of the time is spent in the overworld, but in order to gain access to the rest of the world, you have to beat enemies in various battlefields.

I've had a lot of fun making this game, and I'm not even done yet! This is just the Public Alpha version, so don't expect a well polished game with AAA graphics(yet). I'm going to add much more content to the game in later versions, too, so please look forward to that.

Click here to go to the Downloads page and get the game.














Wednesday, June 17, 2015

The object type known as "LilJon".

This was supposed to be up a week ago. I've had very specific problems. Sorry.

The overworld is now quite different from the other areas. As you can see in this gif, there's a little JonTron sprite following your mouse around to wherever area you want to go.

              "Jesus Christ, learn how to make gifs not look like shit." - Jacques

Every other area is unaffected by this change, just like the scrolling camera in overworlds update. You still click on stuff to go to stuff.

Also, as you might know, you can now save in this game. Well, after adding 1 line of code, I've moved the saving and loading buttons from the Inventory to the Options layout, which I'm planning to have more than just saving.


"And change the background already. It's getting redundant. And you know what I'll use on you when something in the game is redundant." - Jacques

Sunday, May 31, 2015

Save games

Yes, there's now saving. The feature that you've been waiting for since Action Gamemaster. 

In the text box, you enter the name of your slot. Then, you can save/create a slot by that name if you press the Save button, or load a slot with that name.

A list of all the currently saved slots will be coming soon. I'll probably make it a separate layout from the Inventory.

Sunday, May 24, 2015

Defenses

Currently working on the programming for defensive items like shields, armor and stuff.
Each attackable thing has a "defense" variable, which determines the percentage of the damage that is blocked, for example, if the defense is 0 and an attack is equal to 10, then the damage is 10, but if defense is 20%, then 2 damage is taken off from the attack, resulting in an 8 damage attack. 

This all means that, well, Jon ain't gonna equip just weapons anymore.

Friday, May 8, 2015

First sounds

Working on basic sound. While with the graphics, I'll try to make them look as good as I can with my materials, the sound will remain on a consistent style, mostly reminiscent of the NES/Commodore 64 sound. Here's some of the sounds I may be using.