Saturday, January 31, 2015

Goodbye, January

January, the month in which this game was born, has ended, so I decided to do something special.
I have redesigned the blog. The whole blog is more blue, my favorite color and the color JonTron is most associated with. The background is... better. Yesterday, or rather, 2 days ago, it was just the Jongio Armani picture tiled. 
"What have you done? Bring it back or I'll suck your %6##." - Not a real type of person Kid

Now there's gears, and even more blue. 

New this build: Many, many things were done. I would type it all up in a big paragraph to make it look like I made a lot of stuff and am a hard-working passionate person, but this time, it's much easier to show rather than tell. Here's the first recorded video of JonTron: The Game.
((You're supposed to click on that))

Friday, January 30, 2015

Google+ is retarded

As you can see, now JonTron Armani is the background to this blog. The original picture is 1920x1080 pixels. I gave Blogger that picture. It says to me: "Oh dat picture be too big i shall ain't uploadin" WELL FUCK YOU, you said that backgrounds should be AT LEAST 1800x1600 or something like that. So I make the picture 1800x1013, even lower than the minimum. Blogger is all like "This picture is uhh officially too big for my laundry, actually Google+ knows hi-" WELL FUCK YOU. In the end I got no giant Jon picture, and now I have a 213x180 picture that is tiled like 4700 times in the background. Yeah, okay.
"What did they do to my master Jon?! Why is he so small? I'm going to cry with my lasers tonight." - Jacques

Oh, I did stuff with the game, too. Don't have much to show, though, it's all technical stuff and me preparing to do an equipping weapons and armor system that isn't coded by a retarded monkey. 

Thursday, January 29, 2015

OH, IT'S BYOTIFUL!

Oh, it's byotiful, it's the most byotiful thing I've ever seen!
You know, for such an unfinished game, when I saw that I actually organized all that object clutter and put it all in the appropriate folders, I was.. happy, because it shows that life's all about perspective.
Enemies now have an "Apples" variable along with JonTron, and when Jon defeats an enemy, he takes all the enemy's apples. However, these apples will only be usable if you reach the battle's exit, so if you die, you lose all the apples you could have gained.
And here's the map that I'm going to use for this game:

Wednesday, January 28, 2015

I don't have an original name for this update


I've programmed a basic AI for the enemies: They walk straight at you. I plan to make patrolling enemies next time, ones that can go around some tree or walk in a specific way.
There's now an announcement Text object, it shows you what you or the enemies did. After more than 4 lines, it clears up and lets other announcements be added.
I also fixed a glitch where the enemies, and pretty much every object, used Jon's instance variables, meaning they had the same hp, maximum hp, name and attack power as Jon. How did I fix this? I don't fucking know.
"You might have fixed this, but you don't know how the fix even works. I still hate you." - Jacques


Tuesday, January 27, 2015

I'm back

I've lost my laptop charger, so I couldn't do anything in the last 1-2 days. I've got it now. I've decided that the game is going to use a top-down perspective in the battle parts. There's a lot of stuff to do and a lot of bugs to be done and fixed, so I'm gonna fully focus on developing the battling engine for the time being. 

Saturday, January 24, 2015

Salt and Pepper

The game now tracks your time. In the next update, I plan to use footage from any of your connected cameras, and we'll also use your web history, Steam passwords and porn preferences to enhance your gameplay experience. We will collect all that info for bug fixing and better feedback support. Have fun.

This is a shop. You can buy stuff with Apples or Grapes here. There would be an item there, but, I don't have a system for the RPG part of the game yet. I'm not sure what it can or is going to be, honestly. Is it gonna be an Action-RPG? A turn-based RPG? A strategy RPG? Top-down? Platformer? Anything? I would love to get any ideas on this part.

Thursday, January 22, 2015

Oh please, I'm not lazy

There's some progression right now. Top 10s are removed by default. When you review Castlevania 64, you unlock the ability to buy a Top 10 and review Joe and Mac. You also unlock more quotes to see when you play, for example the announcement you see in the screenshot can only be seen after you unlock Top 10s and Joe and Mac.

I didn't want the Quest part of the game to use Echs, so the game's second type of currency is going to be....

Apples and Grapes!
These are the things you're gonna get for completing quests and riddles. They're 2 separate objects, and sometimes your reward is gonna be apples, and sometimes it's grapes. Dude, you lucked out.
I did a lot more technical stuff, too. Just because I'm uploading 1 screenshot and describing it doesn't mean that's all I do. I'm a very hard-working, intellectual, beautiful and humble person.

Wednesday, January 21, 2015

World building, you know the thing that isn't programming for once

I'm gonna start making a map of the whole Ech world with clearly defined areas and lands. I came up with using Dwarf Fortress to generate the basic map. I would upload the map but it uploads for hours and doesn't do anything. I guess Google doesn't like BMP.

Lands I'm probably gonna have:
Dinocity. A generic jungle area, the birthplace of Cindy, uhhh.. dinosaur? And Joe and Mac.
Elf's World. More info below
California? The land full of swoodness, surfboards and grommets? I would like to do something like that, but, this is an actual place, and I could be sued by California lawyers and I could die.
Canada. The land full of spookiness and spooky scary skeletons full of bagged milk. Warning: Bad Acting and Dogs can destroy your adventurers. Yet another real place I'm not fucking sure
Foodfight universe. ACTUALLY NO. THAT MEANS I HAVE TO WATCH THE MOVIE. FUCKING NO.
Bubsy's universe. I'm gonna reread the classic Bubsy novel trilogy.
Space Maze. SPACE MAZE. Terrible level design included

Vietnamese Crystal is a bootleg of Gen 2 Pokemon, so "Elf's World" land is going to be based on Johto, the bootleg version. This is Gen 2 Mom, she gives you the "Elf Gear", which are actually Running Shoes, the things that let you run in quests. What she is saying right now is what she says in Crystal. Yes, I'm playing Vietnamese Crystal for research. Yes, I named my character SHITT. What am I gonna call my Totodile, then? No other Johto starters are accepted in Vietnamese Crystal. Unless  you pick multiple starters, which is a thing, that you can actually do. How is this game so filled with glitches, it's just a broken translation.

Tuesday, January 20, 2015

I guess I did stuff I think

I guess I made a new way to get Echs, you do Top 10s. I guess. You don't "revisit" your Top 10 to collect your thoughts and confront your own self to get more Echs, because it's not a review. You just make another Top 10. I'll probably make Professor Elf Monster a guy that asks you riddles and gives you stuff for completing them. I have to come up with legitimate riddles that aren't "is very on inside barrel please time checking sleep mbad" stuff you can't understand, unless someone else does it before me. Who knows. 

Monday, January 19, 2015

WELL THAT WAS OBVIOUS

This one obviously had to be done at some point. I don't know what to say about it, It's Elf's World.

Sunday, January 18, 2015

World Map

I'm making a world map for the game, not dissimilar to Candy Box 2. I'll be using fantastic art I found on OpenGameArt as a placeholder, made by hyptosis:

http://opengameart.org/content/lots-of-free-2d-tiles-and-sprites-by-hyptosis

And here's a village I made in 5 minutes:
The houses are gonna be clickable, and there will be people in them that will talk to you, trade with you and give you riddles. I am gonna make a new type of currency for this world, though, because even at this point Echs are very inf- GODDAMMIT CAT IM TRYING TO WRITE STUFF

The amount of Echs you use changes very rapidly through-out the game, and this world is going to be non-linear, meaning you will be able to go to different places at any time of your playthrough. And it's not as rewarding to get to a place, beat its challenge and then get 190 echs for it when you get 600 each second, just because this are could be accessed from the start of the game but you decided not to. That's why I'm gonna introduce a different kind of currency for the non-clicker parts of the game. Subscribers, maybe?

Straightening it up

I made some changes to he game's layout design. The buttons aren't fatasses now. You can now see how much Ech you produce each second. Added Castlevania: Whateveritscalled64 as a reviewing option. Reviewing Castlevania will give you 4 echs per second.
Jacque looks as un-magnificent as always.
I'm thinking of adding upgrades that add to your production, like, double the Castlevania Echs so they can give you 8 echs a piece, upgrading your power of Ech when you click on Jon, so on and so forth. I'm not sure how to implement it. I'm thinking of arrays, and while the CSV to Array plugin can be a dick sometimes, I'm not really good at anything Arrays related myself. I'll think about it. Then again, the Classic version of CC (Cookie Clicker) didn't have upgrades, so I can probably add them later. Will think about it harder.


Saturday, January 17, 2015

Welcome to die

Hello!

This the official blog for JonTron: The Game, to be released on ECHSBAX. You can stay a while... or stay forever!
Here I'll post updates about the game, or share something funny about the development of the game or just fuck with your minds. I would make this Dev Log on TIG Source, but well, I feel like these people won't... appreciate the idea. The forum is filled with classy gentlemen, that would mildly despise the idea of such a foolish idea existing on their DevLogs forum. (Just kidding, I don't want anybody to create an account just to comment on a blog. I might post the game in the Playtesting forum when the game's finished, though.)

I'm up to suggestions about anything, especially the name of the game. I honestly have no idea how to call it, but it's definitely not going to be "JonTron Clicker" or "Ech Clicker". Don't even suggest anything close like that.

Here's a screenshot of the game, how it is right now:


What you can see:
1. Jon. You click on him, and he produces an Ech(imagine the most generic ech you can to get the idea)
2. The buttons. There's "Buy a bird", which is Jacque, and he has already been bought. To buy Spaghetti, you have to use 20000 echs.
3. The announcement text. This Text object generates a random string of text pulled from a csv file that has something to do with Ech, Jon, or my woes. As you progress through the game, you unlock more announcements to gaze upon, like it happens in the technical inspiration to this game.
4. Jacques. Yes he looks like ass. I'm not a scholar to draw as good as it requires me to draw Jacques. As I've said, I am not a scholar.
He was wandering around the Offscreen Land during the screenshot, so here's him in his fun glory:


"I do not feel glorious." - Jacques

I'll update the game soon, where I'll go through some generic balancing and make something playable and with a purpose.